Информация взята с проекта - «LemonPunch». После команды указано расположение звука. Если на сервере это есть, добавлять не надо. ANTI CITIZEN ONE - anticitizenone.wav OVERWATCH - overwatch.wav OVERWATCH CONFIRM - overwatchconfirmhvtcontained.wav OVERWATCH POSSIBLE - overwatchreportspossiblehostiles.wav OVERWATCH REINFORCE - overwatchrequestreinforcement.wav OVERWATCH OVERRUN - overwatchsectoroverrun.wav OVERWATCH TEAM DOWN - overwatchteamisdown.wav OVERWATCH STERILIZED - overwatchtarget1sterilized.wav PREP CONTACT - prepforcontact.wav RIPCORD - ripcord.wav RIPCORD PANIC - ripcordripcord.wav SECTOR NOT - sectorisnotsecure.wav SECTOR SECURE - sectorissecurenovison.wav SECURE - secure.wav STANDING BY - standingby].wav STAY ALERT - stayalertreportsightlines.wav OUTBREAK SWARM - swarmoutbreakinsector.wav TARGET BLACKOUT - targetblackout.wav TARGET COMPROMISED - targetcompromisedmovein.wav TEAM DEPLOYED - teamdeployedandscanning.wav WRAP UP - thatsitwrapitup.wav UNIT IN - unitismovingin.wav UNIT CLOSING - unitisclosing.wav WEAPON OFF - weaponsoffsafeprepforcontact.wav PARASITES - wehavefreeparasites.wav INFESTATION ZONE - weareinaninfestationzone.wav GOT HIM NOW - affirmativewegothimnow.wav BLADE - blade.wav CLOSING - closing.wav CLOSING2 - closing2.wav CONTACT - contact.wav CONTACT CONFIRM - contactconfirmprosecuting.wav CONTAINED - contained.wav CONTAIN PROCEED - containmentproceeding.wav COPY - copy.wav COPY THAT - copythat.wav COVER - coverhurt.wav COVER ME - coverme.wav DISPLACE - displace.wav ENGAGING - engaging.wav FULL ACTIVE - fullactive.wav (Could be the 10-8 version of OTA) GO SHARP - gosharpgosharp.wav NO MOVEMENT - hasnegativemovement.wav HEAVY RESISTANCE - heavyresistance.wav INBOUND - inbound.wav REQUEST BACKUP - isfinalteamunitbackup.wav LOST CONTACT - lostcontact.wav ONE DOWN - onedown.wav ESCAPEE - prioritytwoescapee.wav READY CHARGES - readycharges.wav READY WEAPONS - readyweapons.wav READY WEAPONS HOSTILES - readyweaponshostilesinbound.wav POSITION CLEAR - reportallpositionsclear.wav REQUEST MEDICAL - requestmedical.wav GO ACTIVE - goactiveintercept.wav