Обновление PostBellum

Тема в разделе "Флудилка", создана пользователем Saw, 28 июл 2023.

?

Стоит заливать готовый код?

  1. Да

    73 голосов
    94,8%
  2. Нет

    4 голосов
    5,2%
  1. Saw

    Saw Пользователи до 1000

    48
    812
    83
    Готовые войсы метрокопов из Half-Life 2 Beta которые достаточно залить на сервак. @TIMON_Z1535

    -- Workshop

    resource.AddWorkshop("175272156")

    Или просто закинуть аддон со звуками в коллекцию:
    https://steamcommunity.com/sharedfiles/filedetails/?id=175272156


    Накодил полный унитаз войсов:
    -- Clockwork.voices
    Voices.metropoliceCommands = {}

    -- Voice Commands
    local function AddMetropolice(name, phrase, sound)
    AddVoiceCommand(Voices.metropoliceCommands, name, phrase, sound)
    end

    AddMetropolice("Hm", "Hmph.", "npc/metropolice/mc1ans_hm.wav")
    AddMetropolice("Nope", "Nope.", "npc/metropolice/mc1ans_nope.wav")
    AddMetropolice("Bellyaching", "Quit your bellyaching.", "npc/metropolice/mc1ans_bellyaching.wav")
    AddMetropolice("Believe what you want", "Believe what you want.", "npc/metropolice/mc1ans_believewhatyouwant.wav")
    AddMetropolice("Could be", "Eh, could be.", "npc/metropolice/mc1ans_couldbe.wav")
    AddMetropolice("Dont be ridiculous", "Don't be ridiculous.", "npc/metropolice/mc1ans_dontberidic.wav")
    AddMetropolice("Dont wanna talk", "I don't wanna talk about it.", "npc/metropolice/mc1ans_dontwannatalk.wav")
    AddMetropolice("Enough", "That's enough outta you.", "npc/metropolice/mc1ans_enoughouttayou.wav")
    AddMetropolice("Fascinating", "Fascinating.", "npc/metropolice/mc1ans_fascinating.wav")
    AddMetropolice("Figures", "Figures.", "npc/metropolice/mc1ans_figures.wav")
    AddMetropolice("Partner", "I had to get you for a partner.", "npc/metropolice/mc1ans_hadtopartner.wav")
    AddMetropolice("Helluva mood", "You're in a helluva mood.", "npc/metropolice/mc1ans_helluvamood.wav")
    AddMetropolice("Huh figures", "Huh, figures.", "npc/metropolice/mc1ans_huhfigures.wav")
    AddMetropolice("Let me think", "Let me think about that.", "npc/metropolice/mc1ans_letmethink.wav")
    AddMetropolice("Might be", "Might be.", "npc/metropolice/mc1ans_mightbe.wav")
    AddMetropolice("Might could", "Might could.", "npc/metropolice/mc1ans_mightcould.wav")
    AddMetropolice("Rather not talk", "I'd rather not talk about that.", "npc/metropolice/mc1ans_rathernottalk.wav")
    AddMetropolice("Rather not think", "I'd rather not think about that.", "npc/metropolice/mc1ans_rathernotthink.wav")
    AddMetropolice("Shut up", "Shut up about that.", "npc/metropolice/mc1ans_shutup.wav")
    AddMetropolice("Stop whining", "Stop whining.", "npc/metropolice/mc1ans_stopwhining.wav")
    AddMetropolice("Theres your problem", "There's your problem right there.", "npc/metropolice/mc1ans_theresyerproblem.wav")
    AddMetropolice("Think so", "Think so.", "npc/metropolice/mc1ans_thinkso.wav")
    AddMetropolice("Watch your mouth", "Watch your mouth.", "npc/metropolice/mc1ans_watchyermouth.wav")
    AddMetropolice("You expect me", "You expect me to believe that?", "npc/metropolice/mc1ans_youexpectme.wav")
    AddMetropolice("You really believe", "You really believe that?", "npc/metropolice/mc1ans_youreallybelieve.wav")

    -- Civil Protection Conversation Line Questions (mc1que)
    AddMetropolice("Better things", "I got better things to do.", "npc/metropolice/mc1que_betterthings.wav")
    AddMetropolice("Career", "Yep, this was definitely the best career choice I've ever made.", "npc/metropolice/mc1que_career.wav")
    AddMetropolice("Enlisting", "So, I'm thinking of enlisting.", "npc/metropolice/mc1que_enlisting.wav")
    AddMetropolice("Everything I hoped", "This is everything I hoped it would be.", "npc/metropolice/mc1que_everythingihoped.wav")
    AddMetropolice("Feeling good", "I'm feeling pretty good about myself today.", "npc/metropolice/mc1que_feelinggood.wav")
    AddMetropolice("Feet killing", "My feet are killing me.", "npc/metropolice/mc1que_feetkillin.wav")
    AddMetropolice("Going to hell", "This whole place is going to hell. Well, not this place.", "npc/metropolice/mc1que_goingtohell.wav")
    AddMetropolice("Just thought", "I just thought of something. Uh, wait... maybe not.", "npc/metropolice/mc1que_justthought.wav")
    AddMetropolice("Kids", "I wouldn't have kids even if they let me.", "npc/metropolice/mc1que_kids.wav")
    AddMetropolice("Last job", "Beats the shit out of my last job.", "npc/metropolice/mc1que_lastjob.wav")
    AddMetropolice("Pay cut", "What do you bet we get a pay cut?", "npc/metropolice/mc1que_paycut.wav")
    AddMetropolice("People suck", "People suck. Well, except for us, I mean.", "npc/metropolice/mc1que_peoplesuck.wav")
    AddMetropolice("Perks", "So, you getting the perks they promised you?", "npc/metropolice/mc1que_perks.wav")
    AddMetropolice("Raise", "Supposedly, we're getting a raise next week.", "npc/metropolice/mc1que_raise.wav")
    AddMetropolice("Stimpatch", "I could use another stimpatch.", "npc/metropolice/mc1que_stimpatch.wav")
    AddMetropolice("Stomach", "My stomach is killing me.", "npc/metropolice/mc1que_stomach.wav")
    AddMetropolice("Stunsticks", "I hear we're not getting those new stunsticks this year.", "npc/metropolice/mc1que_stunsticks.wav")
    AddMetropolice("Ridiculous", "This is ridiculous.", "npc/metropolice/mc1que_thisridiculous.wav")
    AddMetropolice("Your wife", "Your wife doesn't like me, does she?", "npc/metropolice/mc1que_yourwife.wav")

    -- Civil Protection Miscellaneous
    AddMetropolice("Heads up", "Heads up!", "npc/metropolice/deploy01.wav")
    AddMetropolice("Let them loose", "Let 'em loose!", "npc/metropolice/deploy02.wav")
    AddMetropolice("Give chase", "Give chase.", "npc/metropolice/deploy03.wav")
    AddMetropolice("Heads", "Heads!", "npc/metropolice/deploy04.wav")
    AddMetropolice("Deploying remote", "Deploying remote!", "npc/metropolice/deploy05.wav")
    AddMetropolice("Release", "Release!", "npc/metropolice/deploy06.wav")
    AddMetropolice("Drop your weapon", "Drop your weapon, get down!", "npc/metropolice/dropweapon.wav")
    AddMetropolice("On the ground", "Stay where you are, get on the ground! Do it now!", "npc/metropolice/getonground.wav")
    AddMetropolice("Freeze", "Freeze!", "npc/metropolice/freeze.wav")
    AddMetropolice("On the ground", "Stay where you are, get on the ground! Do it now!", "npc/metropolice/getonground.wav")
    AddMetropolice("Freeze", "Freeze!", "npc/metropolice/freeze.wav")
    AddMetropolice("On the ground", "Stay where you are, get on the ground! Do it now!", "npc/metropolice/getonground.wav")
    AddMetropolice("Out of there", "Get out of there!", "npc/metropolice/hiding01.wav")
    AddMetropolice("No point hiding", "There's no point in hiding.", "npc/metropolice/hiding02.wav")
    AddMetropolice("No escape", "You have no chance of escape.", "npc/metropolice/hiding03.wav")
    AddMetropolice("Surrounded", "You're surrounded.", "npc/metropolice/hiding04.wav")
    AddMetropolice("Covered", "We have you covered.", "npc/metropolice/hiding05.wav")
    AddMetropolice("Over there", "Over there!", "npc/metropolice/pointer01.wav")
    AddMetropolice("There", "There!", "npc/metropolice/pointer02.wav")
    AddMetropolice("Look", "Look!", "npc/metropolice/pointer03.wav")
    AddMetropolice("Get away", "Don't let him get away!", "npc/metropolice/pointer04.wav")
    AddMetropolice("Getting away", "He's getting away!", "npc/metropolice/pointer06.wav")
    AddMetropolice("Got him", "Got him!", "npc/metropolice/shooter01.wav")
    AddMetropolice("Have him", "I have him!", "npc/metropolice/shooter02.wav")
    AddMetropolice("Hes mine", "He's mine!", "npc/metropolice/shooter03.wav")
    AddMetropolice("Right", "Right.", "npc/metropolice/shooter04.wav")
    AddMetropolice("See him", "Yes, I see him.", "npc/metropolice/shooter05.wav")
    AddMetropolice("What the", "What the?", "npc/metropolice/surprise1.wav")
    AddMetropolice("Huh", "Huh?", "npc/metropolice/surprise2.wav")
    AddMetropolice("What the2", "What the?", "npc/metropolice/surprise3.wav")
    AddMetropolice("What the hell", "What the hell?", "npc/metropolice/surprise4.wav")
    AddMetropolice("Take him", "Take him down!", "npc/metropolice/takedown.wav")
    AddMetropolice("In the water", "He's in the water.", "npc/metropolice/water01.wav")
    AddMetropolice("Back the remotes", "Hold back the remotes.", "npc/metropolice/water02.wav")
    AddMetropolice("Gone below", "
    He's gone below!", "npc/metropolice/water03.wav")

    -- Guide Record
    AddGuideRecord("Гражданская Оборона", Voices.metropoliceCommands)
     
    Последнее редактирование: 28 июл 2023
    ned9, Kirill_Kr, Luckness(Котик) и 19 другим нравится это.
  2. StOpO4kA Крейгер

    StOpO4kA Крейгер Well-Known Member

    11
    259
    48
    лучше бы в3 доделал, сав
     
  3. Black

    Black Well-Known Member

    35
    896
    83
    нагружает сервер
     
  4. papizi

    papizi Well-Known Member

    77
    692
    83
    камин сун
     
  5. COUBA

    COUBA Active Member

    61
    205
    33
    Может хватит бухтеть и дестабилизировать ситуацию на сервере?⁠⁠
    Есть инфа от знающего человека, что у нас скоро ожидаются реальные изменения. От нас требуется сидеть тихо. После того, как все сделают, все будет у нас хорошо.
     
    ned9 и .orthbox нравится это.
  6. bobka

    bobka Well-Known Member

    53
    1.935
    83
    блин а давайте добавим атем картошки фри крафт растительное масло клубень картошки
     
  7. Murloc Nicholas

    Murloc Nicholas Well-Known Member

    420
    8.947
    93
    Боже, храни тебя Сава
     
    Thomas|CMBCP нравится это.
  8. Cheeki-Breeki

    Cheeki-Breeki Well-Known Member

    76
    1.554
    83
    Верим что когда нибудь это добавят.
     
  9. Murloc Nicholas

    Murloc Nicholas Well-Known Member

    420
    8.947
    93
    Если тебе не лень, то можешь ещё сделать готовые войсы не только на ГэОшников, но и на гражданских и воротов.
     
  10. Saw

    Saw Пользователи до 1000

    48
    812
    83
    есть еще войсы, но они из hl2 ep1 и ep2, а на серве они не использ
     
  11. Murloc Nicholas

    Murloc Nicholas Well-Known Member

    420
    8.947
    93
    :(
     
  12. Sector_Brabus

    Sector_Brabus Active Member

    28
    151
    28
    Блин вот бы добавили….. Сава даже сам код написал
     
  13. Murloc Nicholas

    Murloc Nicholas Well-Known Member

    420
    8.947
    93
    Вот бы добавили...
     
  14. Defi

    Defi Active Member

    30
    181
    33
    Представляете, настолько ждать чего-то нового, что ты начинаешь сам делать че-то новое за бесплатно.
    Напоминает реальный HL2...
     
  15. Murloc Nicholas

    Murloc Nicholas Well-Known Member

    420
    8.947
    93
    Напоминает вышедшую обнову для ТФ2, где комьюнити сами все сделали. Даже новый режим.
     
    MrSLANT и Defi нравится это.
  16. Murloc Nicholas

    Murloc Nicholas Well-Known Member

    420
    8.947
    93
    Впервые вижу результат подобный. Либо голосовали только альянсеры, либо противоположные фраки в каеф слушать новый трёп ГэОшников
    IMG_20230731_094703.jpg
     
    Мангуст нравится это.
  17. Defi

    Defi Active Member

    30
    181
    33
    Я, как Альянсер утверждаю, что мы сговорились и проголосовали все за
     
  18. MrSLANT

    MrSLANT Well-Known Member

    83
    4.885
    83
    И так же не примут как в ТФ2, те самые фиксы, за которые все голосовали, которые все ждали, но ни один не добавили
     
  19. Murloc Nicholas

    Murloc Nicholas Well-Known Member

    420
    8.947
    93
    Их добавят, но позже.
     
  20. Saw

    Saw Пользователи до 1000

    48
    812
    83
    Все войсы комбайнов:
    на наличие или отсутствие ошибок особо не проверял. можете поправить если что-то найдете

    -- Combine Soldier
    AddComb("Administer", "Administer.", "npc/combine_soldier/vo/administer.wav")
    AddComb("Affirmative", "Affirmative.", "npc/combine_soldier/vo/affirmative.wav")
    AddComb("Affirmative2", "Affirmative.", "npc/combine_soldier/vo/affirmative2.wav")
    AddComb("We got him now", " Affirmative we got him now.", "npc/combine_soldier/vo/affirmativewegothimnow.wav")
    AddComb("Alert1", "Alert 1.", "npc/combine_soldier/vo/alert1.wav")
    AddComb("Anticitizen1", "Anticitizen one.", "npc/combine_soldier/vo/anticitizenone.wav")
    AddComb("Antiseptic", "Antiseptic.", "npc/combine_soldier/vo/antiseptic.wav")
    AddComb("Apex", "Apex.", "npc/combine_soldier/vo/apex.wav")
    AddComb("Bearing", "Bearing.", "npc/combine_soldier/vo/bearing.wav")
    AddComb("Blade", "Blade.", "npc/combine_soldier/vo/blade.wav")
    AddComb("Block 31", "Block 31 mace.", "npc/combine_soldier/vo/block31mace.wav")
    AddComb("Block 64", "Block 64 jet.", "npc/combine_soldier/vo/block64jet.wav")
    AddComb("Bodypack holding", "Bodypack holding.", "npc/combine_soldier/vo/bodypackholding.wav")
    AddComb("Boomer", "Boomer.", "npc/combine_soldier/vo/boomer.wav")
    AddComb("Bouncerbouncer", "Bouncer, bouncer!", "npc/combine_soldier/vo/bouncerbouncer.wav")
    AddComb("Сall contact1", "Сall contact: parasitics.", "npc/combine_soldier/vo/callcontactparasitics.wav")
    AddComb("Сall contact2", "Сall contact: suspect target 1.", "npc/combine_soldier/vo/callcontacttarget1.wav")
    AddComb("Сall hot point", "Сall hot point.", "npc/combine_soldier/vo/callhotpoint.wav")
    AddComb("Cleaned", "Cleaned.", "npc/combine_soldier/vo/cleaned.wav")
    AddComb("Closing", "Closing.", "npc/combine_soldier/vo/closing.wav")
    AddComb("Closing2", "Closing", "npc/combine_soldier/vo/closing2.wav")
    AddComb("Confirm sector not sterile.", "Confirm sector not sterile.", "npc/combine_soldier/vo/confirmsectornotsterile.wav")
    AddComb("Contact", "Contact.", "npc/combine_soldier/vo/contact.wav")
    AddComb("Contact confirmed1", "Contact confirmed.", "npc/combine_soldier/vo/contactconfim.wav")
    AddComb("Contact confirmed2", "Contact confirmed, prosecuting.", "npc/combine_soldier/vo/contactconfirmprosecuting.wav")
    AddComb("Contained", "Contained.", "npc/combine_soldier/vo/contained.wav")
    AddComb("Containment proceeding", "Containment proceeding.", "npc/combine_soldier/vo/containmentproceeding.wav")
    AddComb("Copy", "Copy.", "npc/combine_soldier/vo/copy.wav")
    AddComb("Copy that", "Copy that.", "npc/combine_soldier/vo/copythat.wav")
    AddComb("Cover", "Cover.", "npc/combine_soldier/vo/cover.wav")
    AddComb("Cover hurt", "Cover hurt.", "npc/combine_soldier/vo/coverhurt.wav")
    AddComb("Cover me", "Cover me.", "npc/combine_soldier/vo/coverme.wav")
    AddComb("Dagger", "Dagger.", "npc/combine_soldier/vo/dagger.wav")
    AddComb("Dash", "Dash.", "npc/combine_soldier/vo/dash.wav")
    AddComb("Degrees", "Degrees.", "npc/combine_soldier/vo/degrees.wav")
    AddComb("Delivered", "Delivered.", "npc/combine_soldier/vo/delivered.wav")
    AddComb("Designate target as", "Designate target as:", "npc/combine_soldier/vo/designatetargetas.wav")
    AddComb("Displace", "Displace.", "npc/combine_soldier/vo/displace.wav")
    AddComb("Displace2", "Displace.", "npc/combine_soldier/vo/displace2.wav")
    AddComb("Echo", "Echo.", "npc/combine_soldier/vo/echo.wav")
    AddComb("Eight", "Eight.", "npc/combine_soldier/vo/eight.wav")
    AddComb("Eighteen", "Eighteen.", "npc/combine_soldier/vo/eighteen.wav")
    AddComb("Eighty", "Eighty.", "npc/combine_soldier/vo/eighty.wav")
    AddComb("Eleven", "Eleven.", "npc/combine_soldier/vo/eleven.wav")
    AddComb("Engaged in cleanup", "Engaged in cleanup.", "npc/combine_soldier/vo/engagedincleanup.wav")
    AddComb("Engaging", "Engaging.", "npc/combine_soldier/vo/engaging.wav")
    AddComb("Full response", "Executing full response.", "npc/combine_soldier/vo/executingfullresponse.wav")
    AddComb("Extractor away", "Extractor away.", "npc/combine_soldier/vo/extractoraway.wav")
    AddComb("Extractor is live", "Extractor is live.", "npc/combine_soldier/vo/extractorislive.wav")
    AddComb("Fifteen", "Fifteen.", "npc/combine_soldier/vo/fifteen.wav")
    AddComb("Fifty", "Fifty.", "npc/combine_soldier/vo/fifty.wav")
    AddComb("Fist", "Fist.", "npc/combine_soldier/vo/fist.wav")
    AddComb("Five", "Five.", "npc/combine_soldier/vo/five.wav")
    AddComb("Fix sightlines move in", " Fix sightlines move in.", "npc/combine_soldier/vo/fixsightlinesmovein.wav")
    AddComb("Flare down", "Flare down.", "npc/combine_soldier/vo/flaredown.wav")
    AddComb("Flash", "Flash.", "npc/combine_soldier/vo/flash.wav")
    AddComb("Flatline", "Flatline.", "npc/combine_soldier/vo/flatline.wav")
    AddComb("Flush", "Flush.", "npc/combine_soldier/vo/flush.wav")
    AddComb("Four", "Four.", "npc/combine_soldier/vo/four.wav")
    AddComb("Fourteen", "Fourteen.", "npc/combine_soldier/vo/fourteen.wav")
    AddComb("Forty", "Forty.", "npc/combine_soldier/vo/fourty.wav")
    -- AddComb("Freeman", "Freeman.", "npc/combine_soldier/vo/freeman3.wav")
    AddComb("Full active", "Full active.", "npc/combine_soldier/vo/fullactive.wav")
    AddComb("Ghost", "Ghost.", "npc/combine_soldier/vo/ghost.wav")
    AddComb("Ghost2", "Ghost 2.", "npc/combine_soldier/vo/ghost2.wav")
    AddComb("Active intercept", "Go active intercept.", "npc/combine_soldier/vo/goactiveintercept.wav")
    AddComb("Go sharp", "Go sharp.", "npc/combine_soldier/vo/gosharp.wav")
    AddComb("Go sharp2", "Go sharp.", "npc/combine_soldier/vo/gosharpgosharp.wav")
    AddComb("Grid", "Grid.", "npc/combine_soldier/vo/grid.wav")
    AddComb("Grid sundown", "Grid sundown 4-6.", "npc/combine_soldier/vo/gridsundown46.wav")
    AddComb("Hammer", "Hammer.", "npc/combine_soldier/vo/hammer.wav")
    AddComb("Harden that position", "Harden that position.", "npc/combine_soldier/vo/hardenthatposition.wav")
    AddComb("Negative movement", "Has negative movement.", "npc/combine_soldier/vo/hasnegativemovement.wav")
    AddComb("Heavy resistance", " Overwatch advise, we have heavy resistance.", "npc/combine_soldier/vo/heavyresistance.wav")
    AddComb("Helix", "Helix.", "npc/combine_soldier/vo/helix.wav")
    AddComb("Hunter", "Hunter.", "npc/combine_soldier/vo/hunter.wav")
    AddComb("Hurricane", "Hurricane.", "npc/combine_soldier/vo/hurricane.wav")
    AddComb("Ice", "Ice.", "npc/combine_soldier/vo/ice.wav")
    AddComb("Inbound", "Inbound.", "npc/combine_soldier/vo/inbound.wav")
    AddComb("Infected", "Infected.", "npc/combine_soldier/vo/infected.wav")
    AddComb("Ion", "Ion.", "npc/combine_soldier/vo/ion.wav")
    AddComb("Is at code", "Is at code:", "npc/combine_soldier/vo/isatcode.wav")
    AddComb("Is field promoted", "Is field promoted to leader 1 holding.", "npc/combine_soldier/vo/isfieldpromoted.wav")
    AddComb("Is final team unit backup", "Is final team unit request backup.", "npc/combine_soldier/vo/isfinalteamunitbackup.wav")
    AddComb("Is holding at code", "is holding at code:", "npc/combine_soldier/vo/isholdingatcode.wav")
    AddComb("Jet", "Jet.", "npc/combine_soldier/vo/jet.wav")
    AddComb("Judge", "Judge.", "npc/combine_soldier/vo/judge.wav")
    AddComb("Kilo", "Kilo.", "npc/combine_soldier/vo/kilo.wav")
    AddComb("Leader", "Leader.", "npc/combine_soldier/vo/leader.wav")
    AddComb("Lost contact", "Lost contact.", "npc/combine_soldier/vo/lostcontact.wav")
    AddComb("Mace", "Mace.", "npc/combine_soldier/vo/mace.wav")
    AddComb("Meters", "Meters.", "npc/combine_soldier/vo/meters.wav")
    AddComb("Motion check all radials", "Motion check all radials.", "npc/combine_soldier/vo/motioncheckallradials.wav")
    AddComb("Move in", "Move in.", "npc/combine_soldier/vo/movein.wav")
    AddComb("Necrotics", "Necrotics.", "npc/combine_soldier/vo/necrotics.wav")
    AddComb("Necrotics inbound", "Necrotics inbound.", "npc/combine_soldier/vo/necroticsinbound.wav")
    AddComb("Niner", "Niner.", "npc/combine_soldier/vo/niner.wav")
    AddComb("Nineteen", "Nineteen.", "npc/combine_soldier/vo/nineteen.wav")
    AddComb("Ninety", "Ninety.", "npc/combine_soldier/vo/ninety.wav")
    AddComb("Nomad", "Nomad.", "npc/combine_soldier/vo/nomad.wav")
    AddComb("Nova", "Nova.", "npc/combine_soldier/vo/nova.wav")
    AddComb("No viscon", "No viscon.", "npc/combine_soldier/vo/noviscon.wav")
    AddComb("One", "One.", "npc/combine_soldier/vo/one.wav")
    AddComb("One contained", "One contained.", "npc/combine_soldier/vo/onecontained.wav")
    AddComb("One down", "One down.", "npc/combine_soldier/vo/onedown.wav")
    AddComb("One duty vacated", "One duty vacated.", "npc/combine_soldier/vo/onedutyvacated.wav")
    AddComb("One hundred", "One hundred.", "npc/combine_soldier/vo/onehundred.wav")
    AddComb("Outbreak", "Outbreak.", "npc/combine_soldier/vo/outbreak.wav")
    AddComb("Outbreak status is code", "Outbreak status is code:", "npc/combine_soldier/vo/outbreakstatusiscode.wav")
    AddComb("Overwatch", "Overwatch.", "npc/combine_soldier/vo/overwatch.wav")
    AddComb("HVT contained", "Overwatch confirm HVT contained.", "npc/combine_soldier/vo/overwatchconfirmhvtcontained.wav")
    AddComb("Possible hostiles inbound", "Overwatch reports possible hostiles inbound.", "npc/combine_soldier/vo/overwatchreportspossiblehostiles.wav")
    AddComb("Request reinforcement", "Overwatch, request reinforcement.", "npc/combine_soldier/vo/overwatchrequestreinforcement.wav")
    AddComb("Request reserve", "Overwatch, request reserve activation.", "npc/combine_soldier/vo/overwatchrequestreserveactivation.wav")
    AddComb("Sky shiel", "Overwatch request sky shiel.", "npc/combine_soldier/vo/overwatchrequestskyshield.wav")
    AddComb("Winder dispatch", "Overwatch, request winder dispatch.", "npc/combine_soldier/vo/overwatchrequestwinder.wav")
    AddComb("Sector overrun", "Overwatch, sector overrun, repeat sector overrun.", "npc/combine_soldier/vo/overwatchsectoroverrun.wav")
    AddComb("Target one sterilized", "Overwatch, Target 1 sterilized.", "npc/combine_soldier/vo/overwatchtarget1sterilized.wav")
    AddComb("Target contained", "Overwatch, target contained.", "npc/combine_soldier/vo/overwatchtargetcontained.wav")
    AddComb("Team is down", "Overwatch, team is down, sector is not controlled.", "npc/combine_soldier/vo/overwatchteamisdown.wav")
    AddComb("Stimboost", "Overwatch orders 3 cc stimboost.", "npc/combine_soldier/vo/ovewatchorders3ccstimboost.wav")
    AddComb("Payback", "Payback.", "npc/combine_soldier/vo/payback.wav")
    AddComb("Phantom", "Phantom.", "npc/combine_soldier/vo/phantom.wav")
    AddComb("Prep for contact", "Prepare for contact, report in.", "npc/combine_soldier/vo/prepforcontact.wav")
    AddComb("Priority one objective", "Priority 1 objective.", "npc/combine_soldier/vo/priority1objective.wav")
    AddComb("Priority two escapee", "Priority 2 escapee.", "npc/combine_soldier/vo/prioritytwoescapee.wav")
    AddComb("Prosecuting", "Prosecuting.", "npc/combine_soldier/vo/prosecuting.wav")
    AddComb("Quicksand", "Quicksand.", "npc/combine_soldier/vo/quicksand.wav")
    AddComb("Range", "Range.", "npc/combine_soldier/vo/range.wav")
    AddComb("Razor", "Razor.", "npc/combine_soldier/vo/razor.wav")
    AddComb("Ready charges", "Ready charges.", "npc/combine_soldier/vo/readycharges.wav")
    AddComb("Ready extractors", "Ready extractors.", "npc/combine_soldier/vo/readyextractors.wav")
    AddComb("Ready weapons", "Ready weapons.", "npc/combine_soldier/vo/readyweapons.wav")
    AddComb("Ready weapons2", "Ready weapons, possible hostiles inbound.", "npc/combine_soldier/vo/readyweaponshostilesinbound.wav")
    AddComb("Reaper", "Reaper", "npc/combine_soldier/vo/reaper.wav")
    AddComb("All positions clear", "Report: all positions clear.", "npc/combine_soldier/vo/reportallpositionsclear.wav")
    AddComb("All radials free", "Report: all radials free.", "npc/combine_soldier/vo/reportallradialsfree.wav")
    AddComb("Reporting clear", "Reporting clear.", "npc/combine_soldier/vo/reportingclear.wav")
    AddComb("Request medical", "Request medical.", "npc/combine_soldier/vo/requestmedical.wav")
    AddComb("Stim dose", "Request stim dose.", "npc/combine_soldier/vo/requeststimdose.wav")
    AddComb("Ripcord", "Ripcord.", "npc/combine_soldier/vo/ripcord.wav")
    AddComb("Ripcord2", "Ripcord! Ripcord!", "npc/combine_soldier/vo/ripcordripcord.wav")
    AddComb("Savage", "Savage.", "npc/combine_soldier/vo/savage.wav")
    AddComb("Scar", "Scar.", "npc/combine_soldier/vo/scar.wav")
    AddComb("Section lockup", "Section lockup dash 4.", "npc/combine_soldier/vo/sectionlockupdash4.wav")
    AddComb("Sector", "Sector.", "npc/combine_soldier/vo/sector.wav")
    AddComb("Sector is not secure", "Sector is not secure.", "npc/combine_soldier/vo/sectorisnotsecure.wav")
    AddComb("Sector is secure", "Sector is secure, no viscon.", "npc/combine_soldier/vo/sectorissecurenovison.wav")
    AddComb("Secure", "Secure.", "npc/combine_soldier/vo/secure.wav")
    AddComb("Seven", "Seven.", "npc/combine_soldier/vo/seven.wav")
    AddComb("Seventeen", "Seventeen.", "npc/combine_soldier/vo/seventeen.wav")
    AddComb("Seventy", "Seventy.", "npc/combine_soldier/vo/seventy.wav")
    AddComb("Shadow", "Shadow.", "npc/combine_soldier/vo/shadow.wav")
    AddComb("Sharpzone", "Sharpzone.", "npc/combine_soldier/vo/sharpzone.wav")
    AddComb("Sight line is clear", "Sight line is clear.", "npc/combine_soldier/vo/sightlineisclear.wav")
    AddComb("Six", "Six.", "npc/combine_soldier/vo/six.wav")
    AddComb("Sixteen", "Sixteen.", "npc/combine_soldier/vo/sixteen.wav")
    AddComb("Sixty", "Sixty.", "npc/combine_soldier/vo/sixty.wav")
    AddComb("Skyshield reports", "Skyshield reports lost contact.", "npc/combine_soldier/vo/skyshieldreportslostcontact.wav")
    AddComb("Slam", "Slam.", "npc/combine_soldier/vo/slam.wav")
    AddComb("Slash", "Slash.", "npc/combine_soldier/vo/slash.wav")
    AddComb("Spear", "Spear.", "npc/combine_soldier/vo/spear.wav")
    AddComb("Stab", "Stab.", "npc/combine_soldier/vo/stab.wav")
    AddComb("Team has sector control", "Stabilization team has sector control.", "npc/combine_soldier/vo/stabilizationteamhassector.wav")
    AddComb("Team holding in position", "Stabilization team holding in position.", "npc/combine_soldier/vo/stabilizationteamholding.wav")
    AddComb("Standing by", "Standing by.", "npc/combine_soldier/vo/standingby.wav")
    AddComb("Star", "Star.", "npc/combine_soldier/vo/star.wav")
    AddComb("Stay alert", "Stay alert.", "npc/combine_soldier/vo/stayalert.wav")
    AddComb("Stay alert2", "Stay alert, report sightlines.", "npc/combine_soldier/vo/stayalertreportsightlines.wav")
    AddComb("Stinger", "Stinger.", "npc/combine_soldier/vo/stinger.wav")
    AddComb("Storm", "Storm.", "npc/combine_soldier/vo/storm.wav")
    AddComb("Striker", "Striker.", "npc/combine_soldier/vo/striker.wav")
    AddComb("Sundown", "Sundown.", "npc/combine_soldier/vo/sundown.wav")
    AddComb("Suppressing", "Suppressing.", "npc/combine_soldier/vo/suppressing.wav")
    AddComb("Swarm outbreak", "Swarm outbreak in sector.", "npc/combine_soldier/vo/swarmoutbreakinsector.wav")
    AddComb("Sweeper", "Sweeper.", "npc/combine_soldier/vo/sweeper.wav")
    AddComb("Sweeping in", "Sweeping in.", "npc/combine_soldier/vo/sweepingin.wav")
    AddComb("Swift", "Swift.", "npc/combine_soldier/vo/swift.wav")
    AddComb("Sword", "Sword.", "npc/combine_soldier/vo/sword.wav")
    AddComb("Target", "Target.", "npc/combine_soldier/vo/target.wav")
    AddComb("Target blackout sweep", "Target blackout sweep to resume.", "npc/combine_soldier/vo/targetblackout.wav")
    AddComb("Target compromised, move in", "Target compromised, move in.", "npc/combine_soldier/vo/targetcompromisedmovein.wav")
    AddComb("Target contact at", "Target contact at:", "npc/combine_soldier/vo/targetcontactat.wav")
    AddComb("Target ineffective", "Target ineffective.", "npc/combine_soldier/vo/targetineffective.wav")
    AddComb("Target is at", "Target is at:", "npc/combine_soldier/vo/targetisat.wav")
    AddComb("Target my radial", "Target my radial.", "npc/combine_soldier/vo/targetmyradial.wav")
    AddComb("Target One", "Target One.", "npc/combine_soldier/vo/targetone.wav")
    AddComb("Team is deployed and scanning", "Team is deployed and scanning.", "npc/combine_soldier/vo/teamdeployedandscanning.wav")
    AddComb("Ten", "Ten.", "npc/combine_soldier/vo/ten.wav")
    AddComb("Wrap it up", "That's it, wrap it up.", "npc/combine_soldier/vo/thatsitwrapitup.wav")
    AddComb("Thirteen", "Thirteen.", "npc/combine_soldier/vo/thirteen.wav")
    AddComb("Thirty", "Thirty.", "npc/combine_soldier/vo/thirty.wav")
    AddComb("Three", "Three.", "npc/combine_soldier/vo/three.wav")
    AddComb("Three hundred", "Three hundred.", "npc/combine_soldier/vo/threehundred.wav")
    AddComb("Tracker", "Tracker.", "npc/combine_soldier/vo/tracker.wav")
    AddComb("Twelve", "Twelve.", "npc/combine_soldier/vo/twelve.wav")
    AddComb("Twenty", "Twenty.", "npc/combine_soldier/vo/twenty.wav")
    AddComb("Two", "Two.", "npc/combine_soldier/vo/two.wav")
    AddComb("Two hundred", "Two hundred.", "npc/combine_soldier/vo/twohundred.wav")
    AddComb("Uniform", "Uniform.", "npc/combine_soldier/vo/uniform.wav")
    AddComb("Unit is closing", "Unit is closing.", "npc/combine_soldier/vo/unitisclosing.wav")
    AddComb("Unit is inbound", "Unit is inbound.", "npc/combine_soldier/vo/unitisinbound.wav")
    AddComb("Unit is moving in", "Unit is moving in.", "npc/combine_soldier/vo/unitismovingin.wav")
    AddComb("Vamp", "Vamp.", "npc/combine_soldier/vo/vamp.wav")
    AddComb("Viscon", "Viscon.", "npc/combine_soldier/vo/viscon.wav")
    AddComb("Visual on exogens", "Visual on exogens.", "npc/combine_soldier/vo/visualonexogens.wav")
    AddComb("Weapons off safe", "Weapons off safe, prepare for contact.", "npc/combine_soldier/vo/weaponsoffsafeprepforcontact.wav")
    AddComb("Infestation zone", "We are in an infestation zone.", "npc/combine_soldier/vo/weareinaninfestationzone.wav")
    AddComb("Free parasites", "We have free parasites.", "npc/combine_soldier/vo/wehavefreeparasites.wav")
    AddComb("Non-tagged viromes", "We have non-tagged viromes.", "npc/combine_soldier/vo/wehavenontaggedviromes.wav")
    AddComb("Winder", "Winder.", "npc/combine_soldier/vo/winder.wav")
    AddComb("Zero", "Zero.", "npc/combine_soldier/vo/zero.wav")

    -- Prison Guard
    AddComb("Activate central", "Overwatch activate Central transport Stabilization Teams.", "npc/combine_soldier/vo/prison_soldier_activatecentral.wav")
    AddComb("Boomers inbound", "Overwatch confirms double boomers dispatched inbound, ghost drop inbound, prepare for skyshield heavy suppression and wrapup.", "npc/combine_soldier/vo/prison_soldier_boomersinbound.wav")
    AddComb("Bunker1", "Hardpoint Nomad, reactivate perimeter restrictors and report. Hardpoint Nomad, reactivate your perimeter restrictors and report. Nomad, get those restrictors back on line, your sector shows active biotics.", "npc/combine_soldier/vo/prison_soldier_bunker1.wav")
    AddComb("Bunker2", "Hardpoint Shadow, report blackout status. Hardpoint Shadow, report blackout status. Hardpoint 139 is oneway. Hunter 6, detach, sweep and confirm.", "npc/combine_soldier/vo/prison_soldier_bunker2.wav")
    AddComb("Bunker3", "Leader 9 to Hardpoint Stinger report containment status. Post Stinger, do you read? Team 4, team 9 assemble and reinforce, leader 9 closing for local control.", "npc/combine_soldier/vo/prison_soldier_bunker3.wav")
    AddComb("Contain Delta8", "Primary has moved to a containment zone. All remaining teams dispatch to Delta 8. We got him now.", "npc/combine_soldier/vo/prison_soldier_containD8.wav")
    AddComb("Fallback Black4", "Fall back and reinforce sector Black 4, Overwatch requests skyshield sector reinforcement. Drop is inbound.", "npc/combine_soldier/vo/prison_soldier_fallback_b4.wav")
    AddComb("Freeman antlions", "Warning, primary target is, uhh, engaged in, uhh command and control tactics with biotics. Repeat, primary target has tactical C&C of biotics.", "npc/combine_soldier/vo/prison_soldier_freeman_antlions.wav")
    AddComb("Full biotic overrun", "Central transport facility, Nova Prospekt contact blackout, full biotic overrun.", "npc/combine_soldier/vo/prison_soldier_fullbioticoverrun.wav")
    AddComb("Leader9 dead", "Leader 9 deserviced, Judge 3 field promotion active.", "npc/combine_soldier/vo/prison_soldier_leader9dead.wav")
    AddComb("Negative containment", "Uh, negative, no sector containment, no confirmation on target one vector. We have secondary perimeter overruns, what is ETA on skyshield drop?", "npc/combine_soldier/vo/prison_soldier_negativecontainment.wav")
    AddComb("Prosecute Delta7", "Drop Reinforcement teams deploy and prosecute sector Delta 7, contact confirmed with primary target. Target is non-mobile, hunters, scan for possible accomplice.", "npc/combine_soldier/vo/prison_soldier_prosecuteD7.wav")
    AddComb("Sundown3 dead", "Team Sundown 3 deserviced, Helix 2 go active and intercept, Leader 12 out.", "npc/combine_soldier/vo/prison_soldier_sundown3dead.wav")
    AddComb("To high points", "All perimeter units, displace to internal highpoints and prepare for final prosecution.", "npc/combine_soldier/vo/prison_soldier_tohighpoints.wav")
    AddComb("Viscerators Apex5", "Team Sundown 3, set viscerators in sector Apex 5, and advance for contact. We have biotics in the perimeter.", "npc/combine_soldier/vo/prison_soldier_visceratorsA5.wav")

    -- Combine Sniper
    AddComb("Block down", "Block down.", "npc/sniper/sn_blockdown.wav")


    -- Combine Soldier Pain
    AddComb("Pain1", "Ugh!", "npc/combine_soldier/pain1.wav")
    AddComb("Pain2", "Augh!", "npc/combine_soldier/pain2.wav")
    AddComb("Pain3", "Agh!", "npc/combine_soldier/pain3.wav")
    AddComb("Die1", "Aurgh!", "npc/combine_soldier/die1.wav")
    AddComb("Die2", "Argh!", "npc/combine_soldier/die2.wav")
    AddComb("Die3", "Urgh!", "npc/combine_soldier/die3.wav")
     
    Последнее редактирование: 31 июл 2023
    Steel Giant, Cheeki-Breeki, MrSLANT и 2 другим нравится это.